Sunday, December 7, 2008
Privately run WoW servers have been dropping like flies in the last day or so after receiving letters from Blizzard's lawyers under the DMCA. They've been shut down so quickly and rapidly that it's being heralded as "the end of private servers" by quite a few people. The biggest and most well known servers such as Toxic WoW and Ani-WoW are more or less all gone already, and it seems that it's only a matter of time before the smaller ones go down as well. Supposedly, this letter has a pretty long list of sites and servers that are to be taken down.
Some of these sites have just called it a day, shut down their servers and will move on with their lives, but a few others are already talking about starting them back up elsewhere, 'underground.' It's the internet, and at this point, that just seems silly. Blizzard is watching, and it seems this issue has moved up a notch on their priority list. My advice? Don't tempt fate.
Its time to start your adventure at the "retail" way.
Sunday, November 30, 2008
Wednesday, November 26, 2008
I manage to finally hit level 80 2 days ago. But there is still plenty of things to work on things like: profession, reputation, questing for gold etc. There is still plenty of quest to cover as well as more new game mechanism to learn, all in all, the new expansion is awesome.
By tomorrow, another two of our guild member will most likely hit level 80, while we all prepare to gear up for the arena season 5 which going to open around Dec 15, 2008, we hope to enjoy some good and enjoyable raiding.
Most of our group previous guild members is yet to bought the new expansion yet. Some of them apparently is busy, some of them waiting for salary, and some of them plotting for the 3 months revival campaign.
The guild will be slowly building up in Gorgonesh.
I heard that private server is not gonna support wotlk for now, i wonder what will happen to wodnet which provide platform for me to learn about wow.
If you are playing private server and reading this, again, i urge u to join us at Gorgonesh as private server does not resemble the complete gaming experience which awesomely presented by Blizzard.
Sunday, November 23, 2008
On November 23, we have successfully recreated the guild - Children of Shadow in Gorgonesh, Rampage Battlegroup, US WOW server.
The current guild leader is: Scyclone
and we are currently in the process of recruiting back our old member as well as pro actively inviting new members with proper recommendation from guild members.
Tuesday, November 18, 2008
Thursday, October 30, 2008
Q u o t e:
I have been working with Jekuto (a very good hunter) who has also been working with Megatf (who we all know) as to how to play hunter at it's "peak" in WotLK, and how well casual play could compete. We also discussed how well hunter peak/casual play would measure up with that of other classes.
Currently, myself in my Recorded "forays" into rated 80 arenas, was probably playing hunter at about 70% of it's potential, using about 43 bindings.
Here are the things hunters are required to do, in order to truly be playing the class at "peak" arena potential. For some this might be a review, for others it could be a guide. For blizzard, it should be a WARNING as to how easy it might be to play other classes at a reasonable level of arena effectiveness compared to hunters:
** Tenacity pets are a complete requirement, as RoS is simply too necessary for any hunter comp. RoS must not be ignored, and it must not be auto-fired. It must be macroed to a reaction hotkey and prioritized during perceived times of heavy incoming burst, on either the hunter or on teammates (such as using a mouseover macro)
The same goes for Intervene. This should also be keybound, and used for the hunter and teammates.
** Because of RoS's heavy use, pet health must be closely monitored. RoS will kill pets in arenas, and hunters must be pumping constant mends into pets to attempt to keep them as close to topped off as possible. Hunters and teammates must always be micromanaging pet health.
** Roots from pets are more important than even Viper masking. Root should not be auto-firing (must be keybound) and should instead be used during "clutch" times to attempt to compensate for our lack of ways to deal with our targets LoSing us. Likewise with charge, which is also paramount.
** Aspect-dancing should not be done simply when OOM. Hunters must be able to recognize when they have opportunities to fill back some mana during times when damage would not otherwise matter much. Mana management is a major issue because going OOM when opponents are vulnerable will prolong games that could have been won.
The best use of rapidfire (due to hunter's pathetic burst), may be when an opportunity to chain auto-steady's presents itself to assist with refilling mana as quickly as possible. Hunters should always be paying attention to mana effeciency because of our penalty on AotV.
** Hunters need to micro and maintain viper stings on healer or caster dps same as always because the outlast role of TBC will continue.
** Hunters need to look for opportunites to CC offensively/defensively. In order to best land our ranged baseline CC, we will need to look for opporutnities to land freezing arrow ---> compensating for it's grenade mechanic, arm time, and tiny trigger radius.
This means hunters should be spending less than 1-2 seconds mid-fight aiming a small grenade-size radius on a 1-2 second "lead" as to where they think an opponent "will be". Either that or they should be looking for the opportunity to chain freezing arrow behind leading scattershots or pet roots set up specifically so that freezing arrow can be ensured success.
** Because they have no raw %damage mitigation, invulns, or stun breaks, Hunters must compensate for low survivability with raw short-cooldown reaction time. For most builds this will mean defensive scatters, wyverns, or silences, and possibly complicated Readiness chains such as disengage + deterrence + Readiness + disengage cooldown chains similar to rogues.
** Hunters will need to be maintaining a MS effect on one target to compensate for their lack of burst, prioritizing this with all their other globals.
** Hunters must be maintaining effective trapping. They will need to make mid-fight decisions as to whether to use their trap cooldown on frosts to help teammates stay on or escape a target, or whether they have a chance in hell in landing a freeze trap instead.
Likewise hunters need to spend extra attention to consider whether or not to HOLD their scattershot cooldown to wait on their trap cooldown so that they can chain scatter + freezing trap/arrow, instead of using scattershot for other offensive or defensive use.
** MM build hunters will need to use GCD's to prep stings to make chimera shot worthwhile. This means spending a GCD to prep a very mediocre effect (scorpid) on a potential disarm target.
** All hunters must always be looking for attempts to "plant" their feet while kiting in order to make use of autoshots, the one thing that keeps us from being able to lower our GCD with haste gear like casters can.
Hunters must always be aware of their internal autoshot cooldown either by instinct or through the use of a mod to ensure maximum "on the run" autoshot DPS during any arena match.
Hunters need to be doing all of this at once. The more of these things a casual hunter "skimps" on, the more his success and rating will suffer.
I'm going to be blunt..........with all of my prior hunter experience, I still cannot do all of the things I listed above at once. Maybe if I played enough, I would be able to much later into S5. As it stands now I am attempting to set up 48 keybinds for a MM build.
I propose this as a warning to Blizzard and casual hunters, the class is arguably the most complex to play at an equal level of success to more "casual" play by other classes.
Tuesday, October 28, 2008
Well, not able to raid as much as i like, so i am having insufficient of BOJ to get those BOJ upgrdes such as the "chicken" bow and the angelista ring
Besides the upgrades to the shoulder as per the last post "Shoulders of Lightning Reflexes", i have replaced two other items recently. One of them is a cloak - The Gladiator's Resolution to replace my Sergeant's Heavy Cloak.
Another upgrades consist of Battlemaster's Aggression replacing my old Battlemaster's Determination. Both upgrades consist of the latest addition of honor rewards prior to the wotlk.
Well, still in the middle of collecting sufficient points for my second Brutal - Brutal Gladiator's Chain Leggings, next week should see me having enough arena points to buy it.
Now arena is a mess, too many quick kill in terms of op class such as ret pally, rogues, feral druid, mages and warrior, often people died within sec after the game start. Well, besides the fact that hunter do sucks in the arena, my pvp skills still need major polishing.
Well, hunter fair a little better in the bg, most of the time, i am able to sneak into the top 3 top kill. But still, Ret pally is the king.
Able to sit at CC / Lan shop with friends to play wow the other day, 6 of us, me (hunter), my brother (rogue), scyclone (Shadow priest), Notrom (Disc priest), Siaolaokoong (Rogue), Ghozt (Ret pally). We do some premade bg and having great fun to have the support and good communication while playing. Eg, fear those rogues for me, okie!!! Take the flag!!! etc
The best part is, we are able to achieve two great "achievement" 1) To win EOTS within 6 minutes 2) To win EOTS with 2000/0
It was really fun.
Whether your in retail of private, enjoy the game. Do come to retail if your condition allow. Leave me a message if u interested for an invite. Oh, almost forgot, sorry Retardin, you are getting NERF!!!
Wednesday, October 22, 2008
Well, hunter sucks but still i pretty enjoy the fact that hunter can now tame all sort of pets with unique ability (like heroes). But still these pet is stupid and low in IQ.
Finally able to found a spec that is "playable" and fun in the current wow environment (where pally, rogue, mage, warlock will burst u down in second) my current build for 3.0.2 = 0/51/10, Marksman/Survival.
This build main damage come from aimshot (instant now), arcane shot, multishot, as well as serpeant +chimera shot combo. Together with silent shot and readiness, it provide a little burst of damage. The down part is: there is no scatter shot with this build, also, only 1 point at improve wing clip and no "point" at surefooted.
Finally maxed my leatherworking to 375. Bought "Pattern: Shoulders of Lightning Reflexes" from AH for 200 gold. But the mats is quite expensive as well, now still lack 6 more primal air and 7 wind scales. This shoulder shall replace my stupid S2 shoulder - Merciless Gladiator's Chain Spaulders. With this new shoulder,
50 Melee AP
37 Melee Haste
50 Ranged AP
37 Ranged Haste
But i lose:
14 Melee Crit
14 Ranged Crit
Have give up on the druid (which i mentioned i leveling), deleted the toon and leveling up a mage instead to level 12. But has been stop leveling for like 3 days, until i can find someone to recruit and leveling together (3x exp).
Also, there are going to be plenty of new buff to hunter's aimshot damage as it will be effected by Barrage and Improved Barrage in 3.0.3. As well as the new aspect of the dragonhawk. @@
Friday, October 17, 2008
I WILL PUT MY LEVEL 10 DRUID ASIDE FOR AWHILE AFTER HAVING MORE TIME TO JUDGE ALL CLASS YESTERDAY NIGHT. THE VERDICT? PALLY WILL BE THE MOST OP ONE FOR 3.0.2, MAGE WILL BE SECOND OP BECAUSE OF DEEPFREEEZE, THEN THE THIRD WILL BE THE UNDISPUTEBLE FORMAL OP KING - ROGUE. THE REST? SUCKS (AT LEAST FOR NOW)
THEREFORE SINCE IM NOT TOO DEEP DWELL INTO MY DRUID, WHILE WAITING TO SEE WHETHER HUNTER WILL BE IMPROVE OR NOT, I NEED AN ALTERNATE TO EASE MY BORINGNESS. HEREBY I'M LOOKING FOR A MEMBER FOR LEVELING TOGETHER, PREFERABLY NEW ACCT PLAYER SO THAT WE CAN LEVEL UP TOGETHER WITH 3X EXPERIENCE. IT IS PART OF THE BLIZZARD RECRUIT A FRIEND PROGRAM, DETAIL PLS SEE HERE: CLICK HERE
I'LL SENT U AN INVITATION IF U INTERESTED. IF YOU LONG THOUGHT OF WANTING TO JUMP TO THE RETAIL WORLD, THIS IS PERHAPS YOUR CHANCE, IM NO SUPERMAN BUT, I BELIEVE 3X EXPERIENCE IS MORE THAN ENOUGH THE REASON TO TAKE THE CHANCE. NOTE: THIS IS RETAIL.
Thursday, October 16, 2008
JUST FINISH RUSHING ASSIGNMENT ON 8 OCT AND FALLEN SICK, HIGH FEVER, VOMMIT AND CIRIT BIRIT, THATS THE REASON FOR LACK OF UPDATE, ANYWAY, NOTHING FOR ME TO UPDATE ALSO. SINCE I DOUBT ANYONE IS READING IT, LOL.
WELL I WILL ANNOUNCE MY NEW WOW CLASS IN THE NEXT FEW DAYS. REROLL HERE I COME? A BOMBKIN? I LIKE BOMBKIN ALOT. MAYBE WANNA GIVE IT A TRY!!! WHAT DO U THINK? OBVIOUSLY SINCE NOBODY GONNA READ THIS AND REPLY SO, NVM, I'LL DO SOME RESEARCH BEFORE MAKING DECISION.
HUNTER SUCKS BIG TIME IN 3.0.2, I'LL GIVE MYSELF SOMETIME TO THINK ABOUT REROLL!!!
MANA PROBLEM, GCD, LOS, STUPID PET MECHANIC, NO SPELL DAMAGE MITIGATION AND MANY MORE.
AND NERF THE DAMM OP PALLY!!! PALLY 3 SWING I DIED. WTF!!!
Note: Obviously im joking, but hey 3.02 is damm disapointed. Do something pls Blizz.
Saturday, October 4, 2008
Here is my PVP Beta Build 3 for Level 70, 0/23/38, Click here
1) 5 sec concussive shot - daze
2) + 5% critical strike chance from lethal shot
3) 100% of intellect = attack power
4) +30% critical strike damage bonus of range attack
5) +15% arcane shot damage
6) Instant aim shot, -50% healing done of target and deal some minor damage, 10 sec cd
7) +30% damage or mana drain from sting, reduced sting being dispell by 30%
8) Readiness - instance refresh of all hunter cooldown
1) Improved tracking, +2% damage to the tracking target
2) +6 yards attack range
3) -30% movement impairing duration
4) 8% chance to entrap a target for 4 sec with all traps except frost trap
5) Wingclip - 7% chance to immobilize the target for 5 sec
6) Reduce all damage by 4% and increase crit chance of arcane, steady, explosive shot by 4%
7) +10% stamina
8) Scatter shot - 650% weapon damage and disorient (stun) the target for 4 sec
9) Reduce resist chance of feign death and all trap by 4% and reduce cd of disengage by 4sec
10) 6% chance on serpent sting periodic damage or 100% chance on traps to cause the next 2 arcane or explosive shots no cd and no mana cost
11) + attack power by 30% of stamina to both hunter himself and the pet
12) +crit chance by 3% on all attack
13) + agility by 15%
14) -mana cost of all traps and melee abilities by 60% and reduce all traps cd by 6 sec
15) Wyvern sting - sting to sleep the target for 12 sec and subsequently deal 2460 periodic damage over 6 sec
Here is my PVP Beta Build 3 for Level 80, 0/31/40, Click here
1) All the above
2) +12% damage to volley and multishot
3) +4% intellect and +4% agility
4) +2% damage deal with ranged weapon
5) +10% attack power with a 45yards radius
1) All the above
2) Range crit have 33% chance to get +25% agility for 7 sec
3) 33% chance to regain 40% mana cost of the shot that crit
Im not a Beta tester, just merely having fun dwelling with the Beta build, hope no more further nerf; alot buffs in the coming patch tho.
Thanks for reading.
Thursday, September 11, 2008
Source from mmo-champion showcase some major nerfs to the hunter at Wotlk.
- Aspect of the Beast has been removed
- Aspect of the Viper now regenerate a percentage of maximum mana equal to base ranged weapon speed on each ranged attack and reduces your damage done by 50%
- Kill Shot now deals 200% weapon damage plus [30% of RAP + 400] damage. (Old - Weapon damage plus [15% of RAP + 2500] damage)
- Cobra Strikes now affects your pet's next 2 special attacks. (Down from 3)
- Invigoration now has a 50/100% to instantly regenerate 1% mana when your pet scores a critical hit with a special ability. (Old - 100% chance to regenerate 1/2% mana)
- Aspect Mastery now reduces the damage down to you while Aspect of the Monkey is active by 5% (down from 10%) and increases the attack power bonus of Aspect of the Hawk by 30% (down from 50%)
- Improved Steady show now has a chance to reduce the mana cost of your next Aimed / Arcane / Chimera shot by 20%. (Down from 40%)
- Hunting Party now lasts 15 seconds
- Noxious Stings is now implemented
- Lock and Load now affects your next Arcane Shot (down from 3 next Arcane Shot).
- T.N.T now increases the critical strike chance of your Explosive Shot and Explosive Trap by 3/6/9%. (Down from 5/10/15%)
Since major nerf to Lock and load and T.N.T which previously fair heavily in the strategy of my prefer beta build 1, i sincerely believe that there is no more reason to take up to points at lock and load just for a merely one no mana, no cooldown shot, furthermore, it needs to either trap a person or change on sting. Nonetheless, T.N.T and explosive shot still seems to be a pretty decent skills. However, due to Explosive shot require 50 points talent into survival tree, we might as well sacrifice explosive shot and T.N.T for deeper Markman tree talent.
Here is my Beta Build 2, Click here
The major different Beta Build 2 compared with Beta Build 1, is where, in Build 2, there is no more Explosive shot, T.N.T and Lock and Load. In return, we have scatter shot, which will be decent when use together with readiness, 3 points into Improved arcane shot, and 2 points into Combat experience. Combat experience gives a total of 12% extra attack power along with Careful aim.
Well, frost trap will still be the core move of the strategy with Point of no escape talent, with the additional cc of scatter shot and additional AP from Combat experience and Improve arcane shot, i am still pretty optimistic with the Beta hunter playability.
Im not a Beta tester, just merely having fun dwelling with the Beta build, hope no more major nerf in the coming patch tho.
Thanks for reading.
Tuesday, September 9, 2008
Hey, i am pretty exited that wotlk is coming pretty soon, and the before wotlk patch will probably give us a peek at the very new talent and changes of all class and new profession.
As a big hunter user here, i am glad that hunter has been given some long awaited buff such as Disengage (Backward Blink), Deterence (Base Skills / Buff) etc. After messing with the Hunter's beta build 8905, i am pretty exited with the new prospect and role hunter's in arena PVP. My prefer build:
Improved tracking - 2% extra critical damage
T.N.T - +Critical strike chance of explosive shot and explosive trap
Survival Instinct - Increase attack power by 4% attack power
Hunter vs Wild - Increase you and pet attack power by 30% of stamina
Lightning reflexes - Increase agility by 15% (1AGI = 1AP)
Killer Instinct - Increase Critical strike chance of all attack by 3%
Expose weaknesses - Ranged critical have a 33% to increase 25% of agility for 7 sec
Master tactician - Range attack have 10% chance to increase 2% critical strike chance for 8 sec
Point of no escape - +Critical chance by 6% to all attack on targets which inflicted by frost or freezing trap
Lethal Shot - +Critical strike chance of ranged weapon by 5%
Mortal shots - Increase 30% critical strike damage
Careful aim - Increase ranged attack power with 100% of intellect
Improved wing clip - 14% chance to immobilize target for 5 sec
Survival Instinct - Reduced all damage taken by 4%
Survivalist - Increase stamina by 10%
Survival tactics - Reduced Feign Death and trap by 4% and reduce Disengage cooldown by 4 sec
Surefooted - Reduce duration of movement impairing effect by 50%
Trap & Sting Highlight
Trap mastery - All sort of trap buffs
Survival tactics - Reduced chance trap resisted by 4%, see above
Wyvern sting - 1 min cooldown sleep 12 sec, cause 2460 damage after wake up
Resourcefulness - Reduces the mana cost of all traps and melee abilities by 60% and reduces the cooldown of all traps by 6 sec.
Improved sting - All sorts of sting buff
Noxious Stings - If Wyvern Sting is dispelled, the dispeller is also afflicted by Wyvern Sting lasting 16% of the duration remaining, and increases all damage done by you on targets afflicted by your Serpent Sting by 1%.Mana Highlight
Resourcefulness - Reduces the mana cost of all traps and melee abilities by 60% and reduces the cooldown of all traps by 6 sec.
Thrill of the Hunt - Gives you a 66% chance to regain 40% of the mana cost of any shot when it critically hits.
Hawk Eye - Increases the range of your ranged weapons by 6 yards
Lock and Load - You have a 100% chance when you trap a target and a 15% chance when you Sting a target to cause your next 3 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo.
Readiness - When activated, this ability immediately finishes the cooldown on your other Hunter abilities.
Explosive Shot - You fire an explosive charge into the enemy target, dealing [RAP * 0.2 + 345]-[RAP * 0.2 + 415] Fire damage. The charge will blast the target every second for an additional 2 sec. Each charge also deals [(RAP * 0.2 + 345) / 4]-[(RAP * 0.2 + 415) / 4] Fire damage to all nearby enimies within 5 yards of the target.
Aimed Shot - An aimed shot that increases ranged damage by 1570 and reduces healing done to that target by 50%. Lasts 10 sec.
Focused Aim - Gives you a 70% chance to avoid interruption caused by damage while casting Aimed Shot and Steady Shot.
New Spell / Revamp Spell
Kill Shot - You attempt to finish the wounded target off, firing a long range attack dealing weapon damage plus [RAP * 0.15 + 2500]. The sheer power of the attack causes a strong recoil, causing you to be knocked down after the attack.
Master's Call - Your pet attempts to remove all stun and movement impairing effects on the target, and cause them to be immune to all effects for 4 sec. Can be cast while stunned.
Deterrence - When activated, increases the chance to dodge and parry all melee and ranged attacks by 25%, and resist all spell attacks by 60% for 10 sec.
Disengage - You attempt to disengage from the target, leaping backwards. Must be facing the target.
Aspect of the Viper - You regenerate mana equal to 100% of the damage done by any ranged attack or ability, but reduces your total damage by 50%.
Arcane Shot (rank 11) - An instant shot that causes [RAP * 0.15 + 492] Arcane damage.
Tranquilizing Shot - Attempts to remove 1 Frenzy, Enrage and Magic effect from an enemy target.
With Mastercall, Deterrence and Disengage, the survivability of Hunter will therefore improved significantly, not to mention that with this build, Hunter can use Readiness to refresh all its cool down, much like rogue's preparation. Also, this build also take in 10% extra buff on stamina which not only give more HP but more attack power as well with "Hunter vs wild". Beside stamina, Careful aim allow 100% of intellect as AP buff. And we shall see +6 to all stat will be the best chest enchant around for hunter. Mana wise, with Resourcefullness and thrill of the hunt, together with the new Aspect of the viper, mana shouldn't be a problem for a hunter in WOTLK anymore.
Wyvern sting will have its damage buff and reduce to 1 min cooldown, which will be a significant buff. Together with readiness, there is a liable cc in place, offset with improved sting (30% less chance to be dispel), Noxious sting (dispeler get wyvern sting effect) and Scorpid pet (mask poison)
Beside the damage buff from all the talent as well as stamina and intellect buff, new hunter also able to dispel enrage affect with Tranquilizing Shot, the bad news is arcane shot is no longer able to dispel anything, and it is now merely a dps instant shot.
The build possible main strategy involve frequent use of frost trap and sting (either viper or wyvern sting) to proc off lock and load to cause your next 3 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. Once proc, hunter can instant 3 explosive shot which have T.N.T effect (15% chance to stun and +15% crit chance) on it. Together with Point of no escape (6% crit to target inflicted in frost and freeze trap), each explosive shot will gain 21% extra chance to crit, not even counting in on master tactician 2% increase crit chance if proc as well as other increase crit chance utility as mentioned at the beginning of the thread.
Hunter is definitely getting the attention and buff it lacks currently. I am pretty confident that the new DPS based hunter will be better fair in arena for WOTLK. Since wotlk is still in beta stage, above is just a mere preference and my personal opinion. I sincerely believe that no point to start on theorycrafting before it goes live. However, i hope that my little post here will allow you to see the future of hunter in making. Note: BTW, hunter's pet also get big revamp
Wednesday, September 3, 2008
Blizzard is currently running on recruit a friend program where it will help the players in many ways as well as allowing friends to assist on new friend on the game.
What is "Recruit-A-Friend"?
Our new friend referral system allows you to recruit some of your friends to join you in World of Warcraft by sending them an invitation email containing a trial activation key. With this key, your friends will be able to set up their own trial accounts.
What in-game benefits do we get while the accounts we play are linked?
1. Characters on both accounts can summon each other once per hour.
2. While adventuring with your linked friend/family member, you will each gain triple experience.
3. For every two levels the new player earns, the new player can grant one free level-up to a lower-level character played by the veteran player.
How long will I be linked to my recruit?
The link between the accounts will last for 90 days from the date that your recruit creates an account. Remember that for the link to work properly, your recruit must create a new World of Warcraft account using the 10-day trial key in your invitation email.
When my friend/family member upgrades from a trial account to a full version of the game, will that break the link between the accounts?
Nope! Your friend/family member will have to upgrade to continue playing past the 10-day trial, and the accounts you play will stay linked until the full 90 days have passed.
Are there any limits on when and where I can summon my friend?
The summoning is able regardless of level difference. And level 60 or above characters can summon their friends as long as the summoning target is 59 or lower level.
Do I always gain triple experience while I am linked to my recruit?
No, only when you are partied with a character on the linked account and both players are present when slaying the monster or completing the quest. Also, if the two characters are not the same level (4 or more levels difference), no bonus experience is granted to either character.
Is quest experience tripled too?
Yes, but only if the quest or monster was not trivial (gray difficulty) for either character.Do normal experience rules apply? How does this affect Rest State experience?
Yes, if a monster or quest is trivial to either player, no experience boost is given. If the quest or monster is trivial to either player then normal experience rules apply, including the use of Rest State experience.
What if I'm partied with multiple recruits who I'm "linked" to? Do I get quadruple, sextuple experience?
No, you can only ever gain a maximum of triple experience regardless of how many linked recruits you are partied with.
Are there any limitations to granting levels to characters played by the veteran player?
Yes. The recruit may not grant a level to a character that is equal to or higher than the current level of the character he or she is playing.
Additionally, the recruit may not grant a level to a character that is level 60 or higher.
At what point does the triple experience end?
It ends the moment that your accounts are unlinked, or when the new player hits level 60.
Will death knights be able to take advantage of the bonus levels?
Yes, death knights will be able to receive bonus levels, too. But keep in mind that death knights start at level 55 and players stop receiving bonus experience at level 60.
How long will Recruit-A-Friend last?
We have not yet determined how long this promotion will last.
Send a convenient email invitation to friends and family members, making it easy for them to create a new account and get started.
Meet the recruit in Azeroth (see Recruitment Form page for further details) and enjoy special in-game benefits for a full 90 days:
If your friend/family member purchases a full copy of World of Warcraft and pays for a month of subscription time, you get 30 days of subscription time FREE!
If your friend/family member pays for two full months of subscription time, you'll receive an exclusive in-game zhevra mount!
Note: To receive the benefits of the Recruit-A-Friend system, your friend/family member must use the 10-day guest pass key from your invitation email to create the new account.
Give it a try.
Wednesday, August 20, 2008
Glad to see everyone still use the blog as a communication tools when Wodnet is down. I heard the server is being hacked again and i hope all the best to the wodnet community, hopefully everyone is holding together.
I am having a good time at retail - gorgonesh, and my brother (Maru, Extinct, Chrile etc) also started his retail character a while ago. And hopefully we can hit for arena in the next 1 or 2 months.
If you relish the challenge of the retail, please come to gorgonesh server to join me and my brother.
Meanwhile, it is excited again to see the consolidation of 2 guild (Immortaliz and COS) into solely COS, hopefully this chance can allow better advancement to the guild progression in Wodnet.
Immortaliz as one of the establish guild in Wodnet representing the horde, we are glad to see that our players have slowly establish themselves in the competitive environment of Wodnet. In view of the numbers of applicant to join the guild is increasing day by day. The Guild management team has decided to share out the guild philosophy as well as recruitment policy in hope that better control will allow more capable players to team up together, as a unify unit.
Also, in view of the crowded guild hierarchy, we have decided to have an Elite guild call “Children of Shadow” where PVP focus players will be invited / promoted to join and maintain the superiority of Horde PVP.
Guild Motto: "What we lack in numbers we make up with good mentorship!"
“Immortaliz” is mainly a nursing guild for new WOW players to learn through the aspect of the game through direct mentorship on Leveling and Gear hunting.
The guild do not believe in gear feeding as new players were encourage to join in any outside raid available to gear up. Guild raid will only be held occasionally, however it will be efficient to get items for new players.
Share game play information especially related to quests, trade skills, locations, and items. One on one if possible mentorship with new players by existing same class players
Each new player will be given supported with in game gold.
We are playing on the Horde side.
Guild Master – Chesterfield, Ex Guild Master - Hidden
Establish players will be promoted to “Children of Shadow” in a quarterly assessment of new players’ progress.
Children of Shadow
Guild Motto: "What we lack in numbers we make up in skills!"
“Children of Shadow” is a PVP guild which mainly focuses on PVP aspect of the game. It consists of players with good PVP skills and experiences, allowing better teamwork and coordination.
Guild Master – Parakang, Ex Guild Master - Whisperwind
Senior executive – Nelson
First phase expansion
For COS first stage of expansion, we sought for elite players who fit to our guild motto. We welcome players from all ranks to join us to share, and build a strong Immortaliz community. The children of Immortaliz will be blessed by the mother of shadow.
Part 1: The Origin
Well, to start off, Immortaliz is a guild originated from WOW Retail Server Gorgonnash. The guildmaster by then is a Malaysian and it is believe the guild has been disbanded under numerous reason. A group of friends decided to give the private server, Inora a try, hence they created a Horde guild call "Betrayer", and they have since became one of the best guild in Inora back then.
When Inora server crashed and halt operation. The core of the group come to Wodnet server. Since the guild "Betrayer" already used by Wodnet Ally, the group resorted to revive
Not only until recently, the group decided to have a spin off from the main guild and created "Children of Shadow", the rest, is history, Immortaliz and Children of Shadow have since
became one of the main guild in Wodnet Horde faction. Time will only tell how high the guild can go, however, being a guild with such historical tradition, we believe that Immortaliz can sustain and only do better.
Note: Immortaliz in retail Gorgonesh server is spell by "Immortalis"
Updated on June 11, 2008
To have duel base exam / Observation session with Guild Senior. Results will be evaluated on whether players posses the needed skills in surviving the game.Updated on May 05, 2009
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